Very, very quickly because I'm currently in a Typhoon in Japan, I'd like to remind you about Call and Return, the project Nikki, Stuart and I are doing as The Ludogeographic Society. We've just started the gameplay, and missions are here.
It's the next stage of Emergent Game, and players will be in UK, Japan, and elsewhere. The main feature that has been emphasised this time is the process of the players generating the missions themselves. This was always an important aspect of the game, so now it is one of the first five missions, as well as the other four having been developed through workshops and previous discussions with players.
Stuart will be in Bristol co-ordinating the igfest end of things, and myself and Nikki are at Dislocate in Yokohama. Will be interesting to see how it develops, so feel free to join in or just check the site when we've summarised what happened.
Showing posts with label avatar. Show all posts
Showing posts with label avatar. Show all posts
Friday, September 19, 2008
Monday, February 18, 2008
Remote Victim
I've been looking at the effects of being 'cruel' to avatars for a while, and have just made this video in Sims as a bit of an experiment. I've called it an Avatar Endurance Performance, but of course the main victim was myself, as I nearly gave myself RSI by repeatedly making the Sim do what I needed it to until it was right.
Link to YouTube page
Link to YouTube page
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